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Old Oct 26, 2006, 09:46 AM // 09:46   #1
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Keilious Ahruhk's Avatar
 
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Default GUI Overhaul

Now, I realise that asking for this is somewhat pointless, as we switched over to the "blue square" style just recently, but here goes:

Especially with the latest update, Guild Wars has become a very messy game graphically.

Strictly in terms of colours and continuity, we have bits and pieces everywhere, certain vital UI elements remain from the release of GW, while other less important areas have seen repeated graphical changes for seemingly no reason.

That aside, I really find I'm not enjoying the scenery very much anymore (and apparantly the devs want us to), largely due to the fact that I have massive clutter blocking my view.
This once wasn't such a great problem, until for some reason beyond my understanding, the devs decided to make the important boxes almost opaque from their previous fairly transparant style.
I'm running on 1024x768 with my UI size set to the smallest setting. Naturally I rearranged my UI to better suit my playstyle, and pretty much everything ended up on the right hand side of the screen. But with the addition of the battle history area, the larger minimap, and other features, I find I have very little space left, and almost everything is a sharp-cornered box that obstructs the player's view of anything behind it.

In addition, I find that the new "skills and attributes" box becomes virtually unusable on my resolution unless I go and cover up the chatbox with it.

On that note, I like how the useless part of the minimap buttons has a transparant glass-like look. Wouldn't it be a good idea to apply a similar philosophy to the rest of the interface? Give us the option to minimise the intrusiveness of our crowded screen elements. Even maybe to leave the chat box open, but display text but not the background?

What I'm suggesting is that the GUI be done over considering user-friendliness in mind rather than what seems to be spur-of-the-moment ideas.

(Excuse the lack of order in my post, I'm too sleepy to plan it out properly ^^;
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Old Oct 26, 2006, 11:30 AM // 11:30   #2
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just take out the parts of the interface that you do not find useful to you if you are unconsiously considering scenery ofver hack/slashing opponents. That battle history isn't 100% necessary, so you can always have it turned off.
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Old Oct 26, 2006, 11:35 AM // 11:35   #3
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Quote:
Originally Posted by Terra Xin
just take out the parts of the interface that you do not find useful to you if you are unconsiously considering scenery ofver hack/slashing opponents. That battle history isn't 100% necessary, so you can always have it turned off.
A valid point.
What can I remove though? Battle history and... My EXP bar? Maybe the weapons menu if I'm really desperate?
That doesn't really change much, everything else which is constantly displayed is necessary.

My main beef with this is that the dark black boxes neither look good nor fit the style of Guild Wars.
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Old Oct 26, 2006, 03:49 PM // 15:49   #4
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So since your hardware hasnt evolved as the game as evolved its the Devs fault?

Seriously, every serious gamer out there plays at higher than 1024, and GW's system req's for higher than 1024 arent that bad. Playing at a higher rez should fix the 'cramptness' of it all. As for the particular styling of the UI? Having a few options available might be a nice thing.

Plus you play a monk, all you need to see is the party window and have your party and spells mapped to keys and you are fine (speaking as a fellow monk).
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